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Archive for November, 2008

WoW guides

November 28th, 2008

I am a total n00b at playing at world of warcraft. The in-game help was not all that helpful at all. For instance I still can’t figure out how I can enter general chat. I decided to look around and try to find a good guide to various things in the game. this download contains a huge number of them. However it also contains a number of cheats and links to various cheating scripts. I do not suggest that anyone uses cheats as You will get caught and Your account will be deleted when You do.

http://rapidshare.com/files/168339563/WoW_Guides.zip


The following is a warlock guide:

This guide is a basic guide to the warlock. It should get you started and give you a general idea
of how to operate the game and play the class.
Now, as far as race goes there isn’t any real difference besides the amount of mana and life you
start out with so chose any race you wish. I think undead look awesome but they are on the low
end of the mana chain only starting out with One-hundred and ten. If you want to be a short
Gnome then you are going to start with a whopping two-hundred! Either way you go they are
pretty close to the same.
Now, go, create, dress up, and for gods sake get a nice hair cut! Done creating your character?
Watched the story movie thing? Super, let’s get you on the road to becoming that warlock of
doom everyone is always talking about. First off get familiar with moving around in the world,
arrow keys make you move or you can click down both mouse buttons and hold. You can look
all about by holding the right mouse button down and rolling your mouse around, you get the
picture. If you are looking for an auto run, the push numlock, this will be handy for when you
want to eat and run away from a monster at the same time.
Next look around for some guy with an exclamation point above his head, you are going to see
a lot of those. These fellows can give you quests, which we want lots of, so talk to everyone of
these you see, they are all about. Some of the missions will appear later and some of the
exclamation points will be a stone gray color, meaning they will have a mission for you soon,
like next level or so. You will find missions everywhere, in homes, Inn’s, caves, Mountain
passes, so keep your eyes pealed.
Missions are a very fast way to level in World of Warcraft, probably better at lower levels then
higher, but I haven’t reached the top yet. So after gathering your missions take a look at the
bottom of your screen. Here you will see all sorts of buttons and what not, don’t be afraid, they
are only here to help. First look to the far bottom left of your screen. Here you will see a
weapon icon, a dagger for you but the same goes for every class, a hammer for Paladins, sword
for Warrior and so on.

Read more…

Detoam Cheatz, Downloads, Tips ,

Networking Home Computers

November 27th, 2008

Have you ever thought about networking your computers at home? If you have a small collection of computers around the house (and a small collection of computer users), you can connect each one of those computers to one another and share data, software, and hardware including a single Internet connection. There are many creative uses for home networking, however it’s an ideal situation when upgrading each computer to the same capability is financially out of the question. On a home network, each computer has access to the equipment of the better machine in the group as if that equipment were their own.

Connecting computers with either an Ethernet cable or a Wireless connection can create a home network. The easiest and cheapest method uses an Ethernet connection, which requires a series of network cards, a cable for each computer, and a router. The network card is similar to the old modems we used in the past to

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connect to the Internet, however in a home network, it’s used to communicate with every computer that’s connected to it.

You’ll want to first, select the computers that will connect to each other and then install the network cards inside each of them. Then you’ll connect a cable to each computer that will communicate with the server. These cables won’t connect to the server directly. Instead, they’ll connect to the router. To enable Internet access for each computer, this router will need to connect with a modem of the host machine.

Once the hardware is set up correctly (you’ll need to read the instruction manual of your equipment for details), you can then setup the network from Windows on each machine. Within Windows, you can set up a home network similar to the way that you set up an Internet connection. Only this time, you’ll set up a LAN (Local Area Network) connection.

Windows should walk you through setting up a LAN after starting the computer and once complete, you can begin to connect one of your machines to the network. You can do this through Internet Explorer by typing in the address and password required to access the router (the address and password required to access the router will be in the router manual).

Connected to the network, each computer can send files back and forth, open programs on a remote computer, play the sound files and videos located on another computer, and share a single Internet account to browse the web, download files, or chat with someone in an entirely different country. If a single printer is available on only one computer in the network, every connected PC can send documents to it and print them out. Kids will enjoy the ability to play multi-player games and adults will enjoy the ability to blast a single message to everyone at once or maintain a group schedule.

Since we’re describing a home network that will connect to the Internet, you’re strongly advised to install a protective firewall program to thwart Internet viruses, worms, or other damaging spyware code. Firewalls

Pure Networks

prevent – but they don’t repair. Only anti-virus and anti-spyware programs can reverse damage. So you should install a firewall on the computer that grants access to the computer, and then install an anti-virus and anti-spyware program on each of the remaining computers in the network.

If you have files that shouldn’t be shared (bank statements, credit card information, etc.), you can restrict their access in one of several ways. You can put them in a new folder and then remove the “read” permissions for that folder. Or you can specify who can (and who cannot) access specific files with a password from within Windows Control Panel.

Detoam Tips ,

Steam account for sale

November 26th, 2008

I have a Steam account that I need to sell.
The games that come with it are:

  1. FarCry 2 (retails for $49.99)
  2. Crysis warhead (retails for $29.99)
  3. Crysis wars
  4. Left 4 Dead (retails for $49.99)
  5. Painkiller Gold edition (retails for $9.99)
  6. Prey (retails for $19.99)
  7. Half Life 2: Lost Coast
  8. Half Life 2: Deathmatch
  9. Project Snowblind (retails for $9.99)
  10. SIN Episodes
  11. Sin 1 w/ multiplayer

I am selling the whole thing for $80.00 US. If You are interested e-mail me to gamer (at) pcgamerplace.com

Detoam For sale ,

Dungeon hero trailer

November 25th, 2008

Tomb Raider Underworld Review

November 25th, 2008

When Eidos handed development of the Tomb Raider franchise to Crystal Dynamics, it was a risky but ultimately wise decision. The team managed to reinvent the series while staying true to its roots with Tomb Raider: Legend, while Tomb Raider: Anniversary built on solid foundations to reimagine Lara Croft’s original adventure. Tomb Raider Underworld is Crystal Dynamics’ third game in as many years, and the high work rate is starting to show. Lara may have plenty of new moves at her disposal, but little has been done to address the many camera and clipping issues still present. Tomb Raider Underworld offers an enticing new adventure, but if you’re a fan of the series you’ll find that Lara is starting to show her age.

Lara brings new tricks to the Underworld, including wall-climbing, beam-vaulting, and abseiling.

Lara brings new tricks to the Underworld, including wall-climbing, beam-vaulting, and abseiling.

As the “Underworld” suffix suggests, this Tomb Raider covers darker territory than its predecessors. It follows the same adventure template that we’ve come to expect, but it also deals with death, resurrection, and even Norse mythology in its story. Things start out badly for Lara; a prologue of her racing to escape her lofty mansion as it burns to the ground. Cut back two weeks, and we find Lara trying to take care of some of her father’s unfinished business, something that leads her on to discovering more about her mother, characters from previous games, and the mythical Hammer of Thor. It’s badly written, poorly voiced, and instantly forgettable for anyone but hardcore fans of the series, but thankfully the cutscenes are mercifully short, leaving you to get down to the serious business of raiding tombs.

Tomb Raider Underworld is constructed in an almost identical fashion to its predecessors, with exploration in exotic locations punctuated by occasional combat and vehicle sections. The interaction between Lara and the environments has long been the draw of the series, and performing daring jumps to scale seemingly impossible heights is as satisfying as ever. Lara’s even learned a few new moves in the year since Anniversary, and she can now free-climb, balance along thin beams, and abseil using her rappel line. Crucially, none of these moves complicates Lara’s basic movement, and while you have to adjust your eyes to the many new visual cues showing you where to go, they all add new levels to the simple pleasure of adventuring.

While these new abilities expand Lara’s already-impressive acrobatic skills, there are a lot of gameplay issues that continue to annoy. The world is incredibly rigid, with strict rules on which platforms, objects, and edges can be interacted with and which can’t. The places where Lara can go are well marked out–they feature nice right-angled edges and are usually lighter than the surrounding material to signify your route through. This makes it easier to figure out the correct way to go, but at the same time it means there’s little room for improvisation, and the genre has moved beyond such linear progression. Even worse, Lara will frequently clip into a piece of the scenery and then refuse to come out until you stop, turn around, and run out of it again. Add all this to an incredibly unruly camera, and Tomb Raider Underworld is still just as frustrating as its predecessors.

Continue reading at Gamespot.com

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