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Automating Things with Batch Files

December 18th, 2008

If you’re familiar with MS-DOS at all, you’ll recall that it’s a command-driven operating system that performs functions issued at the C:> prompt. The only way to get an MS-DOS computer to do something was to type a command at this prompt and if you can imagine, it was a rather cumbersome way to use a computer.

As an example, to load up Microsoft’s simple editing program, you had to type the name of the drive that the program was on, the directory that the program was in, and then the name of the program. So if Microsoft Edit was in a directory or folder named “Process,” you could start the program by typing, “C:>process\edit.com” Then, and only then would the program load up for use.

This is a small command, but just imagine if you had a program that was deeply nested within a series of folder. You could end up typing a command as wide as your computer screen or worse, long enough that the entire command would have to wrap onto the next line! Now imagine having to type these long commands every time that you wanted to start a program. Yikes!

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That’s one of the reasons why batch files became so popular. Batch files are small text-based documents that contain a bunch of these commands on their own lines. When executed, they would process each command without the user having to type each and every one of them.

When Windows was developed, the need for typing commands was essentially eradicated thanks to the introduction of the point-and-click (mouse) interface. But this didn’t stop the batch file fever that started under MS-DOS – and in some small circles, batch files are still as popular as they were in the beginning.

Even though you may use Windows XP or Vista, batch files can save you tons of time by automatically starting multiple programs and performing different tasks at the single click of a button. They don’t require any extensive programming background and they don’t need to be encrypted with some weird, expensive compiler. Batch files are plain text files, and you can build one for your own personal use with Windows’ Notepad.

You could make a batch file that loads up your favorite websites at once for example, or you could make a batch file that fills your desktop with the most important applications for the day. To do so only requires a little knowledge about the locations of these applications.

Let’s say that every day we need to load up the Yahoo web browser, Microsoft Word, and then the calculator that comes with Windows. Instead of doing this by hand, we could write a batch file to do it for us.

First, we’d load up Notepad and type in the following:

START “http://www.yahoo.com”

START “c:/program files/microsoft office/office/winword.exe”

START “c:/windows/calc.exe”

We would then save this data into a file named, “mytasks.bat” onto the Desktop for easy access. Each time we double-clicked on this file, the Yahoo website would load up, Microsoft Word would start, and the simple calculator would pop up.

Since we want these programs to load every day, we could create a shortcut to this file and then place the shortcut inside our computer’s Start Up folder. That way, these three programs would load every time we turn on the computer. If you wanted these programs to start minimized, you could type the following into a batch file instead:

START http://www.yahoo.com /m

START “c:/program files/microsoft office/office/winword.exe” /m

START “c:/windows/calc.exe” /m

This will run all three programs as before, however the “/m” parameter will minimize them so that they don’t clutter up the desktop.

Other people have found much more creative and effective ways to use batch files, but the important thing is that you know they’re a resource you can use to save a few seconds or minutes in performing important tasks. We’ve come a long way from MS-DOS, but it’s still a valuable source of automation that anyone can use with no programming knowledge at all.

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New management

December 16th, 2008

This website has gotten itself a new owner. I don’t know whether it will remain the same or new owner(s) are going to change it, but I hope they will be more attentive to it than I was. This does not mean that I have sold the website. I am still the owner of the domain. I am simply letting someone else to take control as I am trying to pursue other things in life. If You are interested in buying this website I might consider it if a good offer is given.

For now I say adios and hope ur fragging is fun. Go kill something.

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Wheelman

December 15th, 2008

Game Website : http://www.wheelmangame.com

Category: Mission based driving
ESRB: T – Teen
Release Date: February 2009
Number of Players: 1

Combining spectacular Hollywood-style stunts with a gripping storyline, Wheelman provides an adrenaline-fueled, cinematic thrill ride guaranteed to leave you breathless. Vin Diesel stars as an undercover agent and highly skilled driver who must infiltrate the Barcelona underworld to gather intelligence surrounding a covert heist. Posing as a driver-for-hire, he ends up caught in a crossfire of corruption and chaos while trying to stay one step ahead of local law enforcement and rival gangs.

VIN DIESEL IS THE WHEELMAN :Action film megastar Vin Diesel and his Tigon Studios are again blurring the lines between entertainment mediums, this time collaborating with Midway in the design and production of Wheelman to ensure an edge-of-your-seat gaming experience. Diesel’s voice and likeness will appear as the game’s main character, expert Wheelman Milo Burik.

THE ULTIMATE THRILL RIDE: Designed to play like a Hollywood blockbuster, Wheelman delivers all the rubber-burning, asphalt-churning excitement of the most jaw-dropping high-speed car chases.

OPEN WORLD DRIVING: Go where you want, do what you want, however you want. Choose your own route through the living, breathing city of Barcelona as you complete more than 30 missions and 100 side-missions, or simply drive around and take in the breathtaking Spanish architecture as you seek out all the game’s hidden cinematic jumps and golden lion statues.

REVOLUTIONARY CAR COMBAT: Sideswipe pursuing enemies with Wheelman’s ground-breaking Vehicle Melee car combat. Execute devastating “slam-n-ram” maneuvers in all directions with a simple flick of the joystick. But be careful, because your enemies can do the same. Once you experience Wheelman’s Vehicle Melee, you’ll never want to play another driving game without it!

MAXIMUM MOBILITY: Escape down a narrow alleyway on the back of a tricked-out motorcycle. Drive through an office building to make your getaway. Hop behind the wheel of exclusively licensed vehicles like the Pontiac G8 and Saturn Astra and make your escape in style. Drive it. Trash it. Crash it. You’re the Wheelman, it’s all up to you.

CINEMATIC SIGNATURE STUNTS: Survive death-defying feats and perform pulse-pounding moves to trigger extreme over-the-top Hollywood-style mobile attack maneuvers including:

• Aimed Shot: Drive and shoot at the same time while the rest of the world slows to an easy-to-target blur.

• The Air Jack: Leap from moving car to moving car to take control of a brand new ride.

• The 360° Cyclone Spin: Spin around 180° to take out anyone that’s behind you, and then spin back 180° again to resume your route.

HIT THE PAVEMENT: Even the best Wheelman sometimes needs to get out of the vehicle. Take to the Barcelona streets for on-foot action — but make sure to remember your guns.

LIVING, BREATHING BARCELONA: Set in the exotic location of Barcelona, Spain. This classic European city is densely populated with traffic and pedestrians that react intelligently to your actions as you roam around realistic environments filled with massively destructible objects.

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Highlander

December 13th, 2008

Genre: Action

Platform: Release Date:
PC DVD ROM 2009

Summary:

You are Owen MacLeod…the Highlander. Born over 2000 years ago and still alive, you are Immortal. Moving through the centuries you have fought to survive against other Immortals in legendary battles where death comes only by beheading.

Now, a mysterious figure has unleashed a series of attacks on New York, intent on tracking down MacLeod. Owen soon learns that his only chance to defeat this mysterious figure, and thus save his own head, lies in reuniting the three fragments of a mysterious stone that, when whole, is reputed to bring unlimited power to the Immortal that possesses it. Sensing that his destiny is closely linked to this ancient artifact, MacLeod must sift through his memories, plunging him into three key periods of his past, and leading him inevitably toward his ultimate destiny: one final battle against his greatest enemy.

    Features:

  • Exploit your immortality by impaling yourself with enemy weapons to disarm them, using your body as a conduit for electricity and fire, and surviving long falls.
  • Experience the Quickening as you absorb the power, strength and skill of rival Immortals.
  • Master the Claymore, Katana and Twin Gladius in intense sword combat using skills and techniques acquired throughout the centuries.
  • Utilize cat-like agility and Immortal skills to navigate physical challenges within the environment.
  • Journey through an epic adventure spanning 2000 years, from 1st Century Pompeii, to 9th Century Highlands of Scotland, to 14th Century Feudal Japan, and near-future New York
  • Immerse yourself in the Highlander universe, brought to life through incredible visual detail with the Unreal Engine 3 technology.



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Official gaming terms

December 13th, 2008

1st Party: Console titles published by the company that also produces the hardware (ex. Halo is published by Microsoft for Xbox)

3D: Today’s standard gaming vantage point; objects within a game are styled with three dimensions, lending a realistic depth to a game’s characters and scenery.

3Rd Party: Console titles produced by a software publisher other than the company that makes the platform. (ex. Atari is a 3rd Party publisher for Microsoft’s Xbox)

Analog control: Unlike digital control, which simply registers a button push or joystick direction, analog control is highly sensitive and takes into account to what degree the button or joystick is pushed. In 3D games, this allows you to use the same joystick to walk or run.

Anime: an animated cartoon drawing style typified by short characters with large eyes. In video games, this style in most evident in RPGs, especially those released in the 90s.

Anti-Aliasing: A programming technique (or hardware capability) that automatically smoothes jaggy edges, and is especially useful for making low-resolution images look better.

Attract Mode: Most evident in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen.

Bit: In the early 90’s, this term was often used to indicate the technical capabilities of a console. For example, the NES was 8-bit and the Genesis was 16-bit. The term was originally intended to describe the number-crunching power of the CPU (central processing unit), but unscrupulous video game PR firms abused the term for their own purposes, rendering it meaningless (mainly Atari). Today, most console power is not judged in terms of bits but instead by processor speed.

Boss: In many video games, each stage ends with an encounter with a creature or robot that is typically much larger and tougher than the normal enemies. Which begs the question: Why do they hire henchmen that are weaker than they are?

Cheats: Special codes that allow you bypass the normal limitations of a game. Typical cheats allow you to gain extra lives, become invincible, access different stages, give players big heads, etc. Some cheats are built into games, while others can only be accessed using devices like the Game Shark.

“Cheated Death”: A term used to describe how you miraculous survived a hopeless situation.

Combo: A term used mainly in fighting games, a string of moves that can be executed in rapid succession. In some games, these cannot be resisted.

Component Video Cable: Currently the state-of-the-art in console video cables, separates the video into three wires that carry the red, green, and blue signals. These wires have five plugs, including the red/white plugs for audio. Component is a step up from S-Video.

Composite Video Cable: A video cable with a single yellow plug (usually along with the red/white audio cables). Produces better quality than RF but not as good as S-Video.

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Console: A system dedicated to playing video games. This does not include PCs or handhelds.

Copyright: The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work.

Cut-Scenes: Short intermissions typically presented between stages to convey a storyline. These can be live or computer-generated videos clips, and are usually non-interactive.

Digital control: Until the mid-90s, most video game controllers were digital, only registering each direction or button push as “off” or “on”. Analog controls, which became popular on the Nintendo 64 and PlayStation, provide a much finer degree of control. The joystick that contained a shaft and a pivotal point was patented by Stephen D. Bristow of Atari Gaming Systems in 1977.

Double-Jump: In certain platform games, you can perform a second jump after the first while in mid-air, allowing you to reach high platforms.

Easter Eggs: Hidden features inside of video games. The first Easter Egg was a hidden room inside the Atari 2600 game “Adventure” (1980). These can also take the form of built-in cheat codes.

Engine: Engine is a reference to the application that is used to power a game. In todays games there is generally one primary engine (The graphics engine) and a few smaller engines that power other aspects of the game (AI, Sound). People refer to the whole product as the engine.

ESA: Entertainment Software Association.

EULA: End-User License Agreement

Fatality: In fighting games, the typically gruesome act of killing your opponent after defeating him. Popularized by Mortal Kombat (1992).

First-Person: A point of view which allows you to see the action through your characters eyes. You never see you own body, except for maybe your arms. Was made popular by flight simulators and shooters like Doom.

Flicker: Common in early video game consoles, this problem made the objects look transparent and hard to see, and was the result of system limitations or poor programming.

“Force Feedback”: A controller reaction, where the controller “shakes” (vibrates) when you are near an explosion or are shot by an enemy.

Frag: To kill an enemy in a first-person shooter video game. Originally coined in Vietnam from use of the fragmentation grenade.

Frame Rate: A term that describes the smoothness of motion in a game. The image on a television screen is really a series of still images shown in rapid succession. A normal television show is broadcast at 33 fps (frames per second). Some games cannot maintain this rate due to system limitations or poor programming, and the result is choppy animation that’s hard to watch. Higher frame rates (like 66 fps) results in more attractive, fluid animation.

Full Motion Video (FMV): Popularized by the Sega CD in the early 90s, FMV games allowed the player to interact with live or computer-generated video. Most of these game weren’t much fun, and soon FMV was relegated to introductions, cut-scenes, and ending sequences.

Game Genie: A product popular in the early 90’s that allowed you to enter “cheat” codes into games.

Game Shark: A product that became popular in the late 90’s that let you use “cheat” codes on your games.

“Glory Seeking”: Taking a particularly dangerous course of action for the opportunity to score bonus points. For example, pursuing the vegetables in Dig Dug.

Isometric View: Instead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from an angle. This is popular in football games.

ISP = Internet Service Provider:

MMORPG, MMP or MMO: Massively Multiplayer Online Role Playing Game

MSO’s = Multi-Service Operators:

Multi-tap: A device that allows you to plug in more controllers than the console has ports for.

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