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	<title>PC Gamer's Place &#187; News</title>
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		<title>PC is the most popular gaming platform</title>
		<link>http://www.pcgamerplace.com/2009/03/pc-is-the-most-popular-gaming-platform/</link>
		<comments>http://www.pcgamerplace.com/2009/03/pc-is-the-most-popular-gaming-platform/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 07:15:48 +0000</pubDate>
		<dc:creator>Detoam</dc:creator>
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		<description><![CDATA[The personal computer is king in the world of games, according to a new report by the PC Gaming Alliance.
On the opening day of the Game Developers Conference in San Francisco, the Alliance said the industry made about $11 billion world wide last year.
PCGA president Randy Stude said these figures underline the PC as the [...]]]></description>
			<content:encoded><![CDATA[<p class="first"><strong>The personal computer is king in the world of games, according to a new report by the PC Gaming Alliance.</strong></p>
<p>On the opening day of the Game Developers Conference in San Francisco, the Alliance said the industry made about $11 billion world wide last year.</p>
<p>PCGA president Randy Stude said these figures underline the PC as the &#8220;Number 1 platform for gaming world wide&#8221;.</p>
<p>&#8220;Despite Xbox LIVE and PlayStation, the online platform that remains the most accessible and robust is the PC.&#8221;</p>
<p><!-- E SF -->According to research company IDC, there are over 1 billion personal computers world wide. The PCGA maintains that 250 million are being used for gaming.</p>
<p>The report also revealed that three of the biggest trends for last year were the growth of digital distribution, the rise of free games with a micro transaction model, and the increased presence of game cards at major retailers such as 7-Eleven</p>
<p>&#8220;The biggest story in PC games is the expansion beyond retail,&#8221; said Mr Stude.</p>
<p>&#8220;PC games have successfully pioneered online subscription and distribution models that have resulted in a global boom that shows no signs of slowing.&#8221;</p>
<p>In 2008, Americans spent more than $21 billion on video game hardware, software and accessories, up from $18 billion in 2007, according to market researcher NPD Group. And sales continued to rise in January and February of this year.</p>
<p><strong>Thriving and hiring</strong></p>
<p>Such figures come as a welcome boost for GDC as the recession casts a shadow over the event, the biggest of its kind in the world.</p>
<p>Even though organisers are expecting attendance to be down slightly from last year&#8217;s 18,000 people, GDC event director Meggan Scavio told BBC News the economic downturn is not deterring people from coming.</p>
<p>source/full story:  news.bbc.co.uk/1/hi/technology/7960498 .stm</p>
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