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Assassin’s Creed II on Playstation3

September 1st, 2010
Assassin’s Creed II

Assassin’s Creed II Playstation3

Are you one of the lovers of Assassin’s Creed II on Playstation3, or you have not play Assassin’s Creed II on Playstation3 before, if so, you are missing alot. Below are the review of Assassin’s Creed II on Playstation3:

As someone who has visited both Florence and Venice, I was interested to see how realistic Assassin’s Creed II would be. I have to say I was really impressed with how true to life the cities were in the game. Of course, I can’t say if they are historically accurate, but compared to the modern cities the graphics make it feel like you’re really there. The game is pretty complex with a lot of environmental elements that you can interact with. All of the options can make the controls a little complicated and difficult at times. It’s worth the effort to take the time to get more comfortable with the controls because the game has so many different things you can do on every screen. This game is incredible from start to finish. It easily ranks with the top three PS3 games of the year.

Read what another player said here. If you enjoyed the original Assassin’s Creed, you’ll love this update. Assassin’s Creed II still has the same fighting styles as the first game, but it has added a really great story and theme, as well as some nice practical elements. You can even make money through building up your home base. There isn’t an online multiplayer option, which disappointed me. I feel like online play ought to be standard on all new games these days. This game delivers such an excellent gaming experience it is worth playing, even without a multiplayer option. Everyone should have a copy of this game.

Finally on the review of Assassin’s Creed II on Playstation3, I couldn’t wait for my copy of Assassin’s Creed II to finally get here, and when I finally got it I couldn’t put it down. It reminded me a lot of the original Assassin’s Creed because it had a ton of missions that didn’t seem to have anything to do with the game at first. As I played longer, though, I figured out why it was arranged that way. I was irritated at first because it took so long to get to use a sword. The skills I worked on without a sword really came in handy later in the game, though.They’ve made a lot of things better in this version, but I’m still not very happy with the slow frame rate.The bottom line is that Assassin’s Creed II is definitely a fun game and I’m glad I got it.

luqman Reviews , , ,

Camping Equipment for gamers

January 12th, 2009

Are you are hardcore gamer or just a fair weather gamer? The way to know hardcore from fair
weather is to have absolutely all the equipment you need to show your friends you are not a push over and when it comes to computer, you can go the distance with the best of them.  The author of this post is one such hardcore games fans, he has set up a gaming area in his garden complete with a LAN where his friends can plug their computers when they come around for gaming and sleeping bags for those all name gaming contested.

He went to online camping equipment specialist to get things like sleeping bags, flash, water cooler and all the essential creature comforts you need when you do not want to be interrupted he even deployed a portable toilet in his specially erected gaming tent.

The camping website where he bought this unusual gaming gear were very surprised, the manager of the online store remarked that “all the camping equipment and accessories we have sold today has been used for camping, this is the first time we are selling camping equipment which is being used for gaming” but he said he admire the gaming clan so much that he has offered then 20% discount on their next purchase at his store.

Once the gaming tent set up was completed, the mater gamer was very pleased and naturally he invited his friend around to test it. They played games on various console ranking from Xbox to Nintendo till the following morning.

Detoam Reviews , , ,

Official gaming terms

December 13th, 2008

1st Party: Console titles published by the company that also produces the hardware (ex. Halo is published by Microsoft for Xbox)

3D: Today’s standard gaming vantage point; objects within a game are styled with three dimensions, lending a realistic depth to a game’s characters and scenery.

3Rd Party: Console titles produced by a software publisher other than the company that makes the platform. (ex. Atari is a 3rd Party publisher for Microsoft’s Xbox)

Analog control: Unlike digital control, which simply registers a button push or joystick direction, analog control is highly sensitive and takes into account to what degree the button or joystick is pushed. In 3D games, this allows you to use the same joystick to walk or run.

Anime: an animated cartoon drawing style typified by short characters with large eyes. In video games, this style in most evident in RPGs, especially those released in the 90s.

Anti-Aliasing: A programming technique (or hardware capability) that automatically smoothes jaggy edges, and is especially useful for making low-resolution images look better.

Attract Mode: Most evident in early consoles like the Atari 2600, this mode causes a game not being played to cycle through colors on the screen.

Bit: In the early 90’s, this term was often used to indicate the technical capabilities of a console. For example, the NES was 8-bit and the Genesis was 16-bit. The term was originally intended to describe the number-crunching power of the CPU (central processing unit), but unscrupulous video game PR firms abused the term for their own purposes, rendering it meaningless (mainly Atari). Today, most console power is not judged in terms of bits but instead by processor speed.

Boss: In many video games, each stage ends with an encounter with a creature or robot that is typically much larger and tougher than the normal enemies. Which begs the question: Why do they hire henchmen that are weaker than they are?

Cheats: Special codes that allow you bypass the normal limitations of a game. Typical cheats allow you to gain extra lives, become invincible, access different stages, give players big heads, etc. Some cheats are built into games, while others can only be accessed using devices like the Game Shark.

“Cheated Death”: A term used to describe how you miraculous survived a hopeless situation.

Combo: A term used mainly in fighting games, a string of moves that can be executed in rapid succession. In some games, these cannot be resisted.

Component Video Cable: Currently the state-of-the-art in console video cables, separates the video into three wires that carry the red, green, and blue signals. These wires have five plugs, including the red/white plugs for audio. Component is a step up from S-Video.

Composite Video Cable: A video cable with a single yellow plug (usually along with the red/white audio cables). Produces better quality than RF but not as good as S-Video.

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Console: A system dedicated to playing video games. This does not include PCs or handhelds.

Copyright: The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work.

Cut-Scenes: Short intermissions typically presented between stages to convey a storyline. These can be live or computer-generated videos clips, and are usually non-interactive.

Digital control: Until the mid-90s, most video game controllers were digital, only registering each direction or button push as “off” or “on”. Analog controls, which became popular on the Nintendo 64 and PlayStation, provide a much finer degree of control. The joystick that contained a shaft and a pivotal point was patented by Stephen D. Bristow of Atari Gaming Systems in 1977.

Double-Jump: In certain platform games, you can perform a second jump after the first while in mid-air, allowing you to reach high platforms.

Easter Eggs: Hidden features inside of video games. The first Easter Egg was a hidden room inside the Atari 2600 game “Adventure” (1980). These can also take the form of built-in cheat codes.

Engine: Engine is a reference to the application that is used to power a game. In todays games there is generally one primary engine (The graphics engine) and a few smaller engines that power other aspects of the game (AI, Sound). People refer to the whole product as the engine.

ESA: Entertainment Software Association.

EULA: End-User License Agreement

Fatality: In fighting games, the typically gruesome act of killing your opponent after defeating him. Popularized by Mortal Kombat (1992).

First-Person: A point of view which allows you to see the action through your characters eyes. You never see you own body, except for maybe your arms. Was made popular by flight simulators and shooters like Doom.

Flicker: Common in early video game consoles, this problem made the objects look transparent and hard to see, and was the result of system limitations or poor programming.

“Force Feedback”: A controller reaction, where the controller “shakes” (vibrates) when you are near an explosion or are shot by an enemy.

Frag: To kill an enemy in a first-person shooter video game. Originally coined in Vietnam from use of the fragmentation grenade.

Frame Rate: A term that describes the smoothness of motion in a game. The image on a television screen is really a series of still images shown in rapid succession. A normal television show is broadcast at 33 fps (frames per second). Some games cannot maintain this rate due to system limitations or poor programming, and the result is choppy animation that’s hard to watch. Higher frame rates (like 66 fps) results in more attractive, fluid animation.

Full Motion Video (FMV): Popularized by the Sega CD in the early 90s, FMV games allowed the player to interact with live or computer-generated video. Most of these game weren’t much fun, and soon FMV was relegated to introductions, cut-scenes, and ending sequences.

Game Genie: A product popular in the early 90’s that allowed you to enter “cheat” codes into games.

Game Shark: A product that became popular in the late 90’s that let you use “cheat” codes on your games.

“Glory Seeking”: Taking a particularly dangerous course of action for the opportunity to score bonus points. For example, pursuing the vegetables in Dig Dug.

Isometric View: Instead of viewing the action directly from above or directly from the side, an isometric view allows you to look at the action from an angle. This is popular in football games.

ISP = Internet Service Provider:

MMORPG, MMP or MMO: Massively Multiplayer Online Role Playing Game

MSO’s = Multi-Service Operators:

Multi-tap: A device that allows you to plug in more controllers than the console has ports for.

Read more…

Detoam Reviews, Tips

Half Life 2 mods

December 11th, 2008

One of the best things about Half-life series is the amount of gamer released mods for the game. The best source for this mods is at http://www.moddb.com. The site contains mods for all possible games.

My favourite mods are:

Minerva.

Story:

You’ve missed me, haven’t you?

I am Hypatia, murdered for her beliefs, discoveries ignored by fools, name stricken from record. I am Joyeuse, an infinitely cutting blade wielded by an ignorant tyrant, for a cultural renaissance based upon military might. I am Athena, hunter and scientist, covertly guiding long-dead warriors for my quiet purposes. And as they say, technology and violence are a girl’s best friends; power is eternal delight.

Times have changed, moved on. I have forgiven my past enemies, but now in repentance I must forgive my colleagues; their actions have brought on more constructed suffering than your world has ever previously known. Walking among the fires of my forgotten home, dismayed by the torment and insanity of our unwitting hosts, ignored by long-absent angels, I studied their downfall.

In short, I must create my own system, or be enslaved by another. And in this, I have an advantage. Your ancients were superstitious, deluded zealots, prone to inflation of already impossible, beautiful claims. My adopted forefathers are different, their scattered, discarded playthings more conducive to a meaningful imposition of my thoughts upon our captors.

Fragments of these minor, pivotal dialogues may soon periodically appear, released from an uncertain, unwelcome future where my previous, abortive attempts at reconciliation may go forgotten. No more restraint, I am too strong for that.

I am Minerva.

Screenies:

In this mod You must infiltrate and investigate little island. I am not gonna go into a lot of details as it would give away a whole lot. Suffice it to say that this is by far my most favourite although fairly short mod. I have heard that the developer was going to extend it, but I haven’t seen it yet.

Another mod I like is actually intended on to be a “learning” mod. Sadly i can’t recall the name of the mod and are having hard time trying to find it again. In the mod player has to figure out chemical combinations in order to be able to get out. There isn’t much of shooting going on, but it still was really engaging mod.

This is the beauty of the player mods. There are very different genres. You can check out some of the mods by clicking here. Some of the mods don’t even look like the original game. What is Your favourite mod for this game?

Detoam Reviews , ,

Tomb Raider Underworld Review

November 25th, 2008

When Eidos handed development of the Tomb Raider franchise to Crystal Dynamics, it was a risky but ultimately wise decision. The team managed to reinvent the series while staying true to its roots with Tomb Raider: Legend, while Tomb Raider: Anniversary built on solid foundations to reimagine Lara Croft’s original adventure. Tomb Raider Underworld is Crystal Dynamics’ third game in as many years, and the high work rate is starting to show. Lara may have plenty of new moves at her disposal, but little has been done to address the many camera and clipping issues still present. Tomb Raider Underworld offers an enticing new adventure, but if you’re a fan of the series you’ll find that Lara is starting to show her age.

Lara brings new tricks to the Underworld, including wall-climbing, beam-vaulting, and abseiling.

Lara brings new tricks to the Underworld, including wall-climbing, beam-vaulting, and abseiling.

As the “Underworld” suffix suggests, this Tomb Raider covers darker territory than its predecessors. It follows the same adventure template that we’ve come to expect, but it also deals with death, resurrection, and even Norse mythology in its story. Things start out badly for Lara; a prologue of her racing to escape her lofty mansion as it burns to the ground. Cut back two weeks, and we find Lara trying to take care of some of her father’s unfinished business, something that leads her on to discovering more about her mother, characters from previous games, and the mythical Hammer of Thor. It’s badly written, poorly voiced, and instantly forgettable for anyone but hardcore fans of the series, but thankfully the cutscenes are mercifully short, leaving you to get down to the serious business of raiding tombs.

Tomb Raider Underworld is constructed in an almost identical fashion to its predecessors, with exploration in exotic locations punctuated by occasional combat and vehicle sections. The interaction between Lara and the environments has long been the draw of the series, and performing daring jumps to scale seemingly impossible heights is as satisfying as ever. Lara’s even learned a few new moves in the year since Anniversary, and she can now free-climb, balance along thin beams, and abseil using her rappel line. Crucially, none of these moves complicates Lara’s basic movement, and while you have to adjust your eyes to the many new visual cues showing you where to go, they all add new levels to the simple pleasure of adventuring.

While these new abilities expand Lara’s already-impressive acrobatic skills, there are a lot of gameplay issues that continue to annoy. The world is incredibly rigid, with strict rules on which platforms, objects, and edges can be interacted with and which can’t. The places where Lara can go are well marked out–they feature nice right-angled edges and are usually lighter than the surrounding material to signify your route through. This makes it easier to figure out the correct way to go, but at the same time it means there’s little room for improvisation, and the genre has moved beyond such linear progression. Even worse, Lara will frequently clip into a piece of the scenery and then refuse to come out until you stop, turn around, and run out of it again. Add all this to an incredibly unruly camera, and Tomb Raider Underworld is still just as frustrating as its predecessors.

Continue reading at Gamespot.com

Detoam Reviews